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Steam asks what a game generates after players start it

Valve's content survey distinguishes AI-assisted material shipped in the build from material produced during play and asks developers about safeguards for the latter.

8 Nov 2026

A developer can listen to a game's recorded dialogue before releasing it. A character that invents its replies during play could say something nobody at the studio has heard. Steam's content survey draws a line between AI-assisted material that ships with a game and material generated while it is running.

A Drop the Act, Human gameplay screenshot shows a conversation with a character called Lucy.
Drop the Act, Human is one example of a developer using Steam’s public disclosure to say that its characters generate dialogue as people play. · Drop the Act, Human developer screenshot, via Steam.

Image source

Valve says its focus is content players consume, such as dialogue, art or localization. Its documentation asks developers shipping live-generated content to describe the safeguards they use to prevent illegal output. The survey is part of a broader release review.

The distinction gives readers a practical way to interpret disclosures. A game can use AI to make something before release, generate something each time people play, or do both. Each approach gives the studio different opportunities to check what reaches players.

Read the source.