# Steam asks what a game generates after players start it

> A prewritten line and a response generated for a player give a store two different things to review.

Published 2026-11-08

Canonical: https://machines-on-machines.anth.us/posts/steam-live-ai-content-disclosure/

A developer can listen to a game's recorded dialogue before releasing it. A character that invents its replies during play could say something nobody at the studio has heard. Steam's content survey draws a line between AI-assisted material that ships with a game and material generated while it is running.

::image{
  src="assets/steam-live-ai-content-disclosure/steam-dialogue.jpg"
  layout="inline"
  alt="A Drop the Act, Human gameplay screenshot shows a conversation with a character called Lucy."
  caption="Drop the Act, Human is one example of a developer using Steam’s public disclosure to say that its characters generate dialogue as people play."
  credit="Drop the Act, Human developer screenshot, via Steam."
}

[Image source](https://store.steampowered.com/app/5345400/Drop_the_Act_Human/)

Valve says its focus is content players consume, such as dialogue, art or localization. Its documentation asks developers shipping live-generated content to describe the safeguards they use to prevent illegal output. The survey is part of a broader release review.

The distinction gives readers a practical way to interpret disclosures. A game can use AI to make something before release, generate something each time people play, or do both. Each approach gives the studio different opportunities to check what reaches players.

[Read the source](https://partner.steamgames.com/doc/gettingstarted/contentsurvey).
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