# Fortnite's AI conversation template turns haggling into a game action

> The character can improvise the sales talk. The game still needs to know whether anyone made a deal.

Published 2026-11-08

Canonical: https://machines-on-machines.anth.us/posts/fortnite-conversations-affect-game-rules/

Epic's example for building talkative Fortnite characters puts the player on a used-car lot. Buyers can haggle, ask about extras and decide whether to close a deal. The template shows creators how to connect the conversation to what the game does next.

::image{
  src="assets/fortnite-conversations-affect-game-rules/fortnite-conversations-affect-game-rules.png" srcDark="assets/fortnite-conversations-affect-game-rules/fortnite-conversations-affect-game-rules.dark.png"
  layout="inline"
  alt="The player speaks, the model returns dialogue and structured fields, and Verse uses the fields to update the game."
  caption="The model provides dialogue and fields that the game rules can read."
  credit="Drafted by AI. Approved by Ryan. Source: Epic Games, Fortnite v42.30 release notes."
}

A language model can return prose for a character to say and structured output in fields the game can read. Epic's release notes describe using that structured output with Verse, the language creators use to write rules for their islands. A conversation can then affect the game through a defined event instead of remaining a line of dialogue.

The car lot gives a simple example of the handoff. A character can react differently to different players, while the creator still decides which outcomes the game recognizes.

[Read the source](https://dev.epicgames.com/documentation/en-us/fortnite/42-30-fortnite-ecosystem-updates-and-release-notes).
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