A player asked how Codex Mortis took shape. In a pinned Steam discussion, a developer described it as an experiment that began after trying AI tools in existing projects. The agents could reach some parts of development but not much of the engine. The team wanted to know what would happen if it built a workflow with agent access in mind from the start.

The distinction is about what a tool can do after making a suggestion. An agent can write ideas in a chat window without access to the files or interfaces that turn them into game mechanics. Building a workflow around it means deciding what those interfaces expose and how the team can check changes.
The account comes from a developer responding to players. It explains the starting point for one project and gives other creators a concrete question to ask about AI tools. Which parts of the game can the agent actually change?
